PC Game Interviews

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“There's been a real rediscovery of its beauty” - Star Ocean: The Second Story R’s developers talk the great Pixel Art Revival
“There's been a real rediscovery of its beauty” - Star Ocean: The Second Story R’s developers talk the great Pixel Art Revival

Star Ocean 2's remake features a beautiful new art style blending a real-time 3D world with gorgeous 2D sprite art - and to its developers, it's part of a great revival.

interview by Alex Donaldson on 02 November, 2023

ANONYMOUS;CODE Interview - A chat with Spike Chunsoft about the latest Science Adventure VN
ANONYMOUS;CODE Interview - A chat with Spike Chunsoft about the latest Science Adventure VN

We recently had the chance to sit down with Spike Chunsoft and chat about their recent release of ANONYMOUS;CODE

interview by James Galizio on 31 October, 2023

Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Adam Vitale and Josh Torres on 31 October, 2023

Reverse: 1999 Interview - crafting a mind-bending time traveling tale with eye-catching character designs
Reverse: 1999 Interview - crafting a mind-bending time traveling tale with eye-catching character designs

We chat with Bluepoch, the development studio behind Reverse: 1999, about how they produced the turn-based RPG that revolves around a mystery of time flowing in reverse.

interview by Josh Torres on 20 October, 2023

Broken Roads Interview: Painting the human experience against a desolate backdrop
Broken Roads Interview: Painting the human experience against a desolate backdrop

Broken Roads is an upcoming post-apocalyptic CRPG set in the Australian Outback. I ask the team some of my burning questions about the setting choice and other activities we can enjoy.

interview by Paige Chamberlain on 11 October, 2023

Long Gone Days Interview: Literary Inspirations and International Barriers
Long Gone Days Interview: Literary Inspirations and International Barriers

I talk to the main creator of the upcoming game Long Gone Days about the various systems and design choices for this modern war story.

interview by Paige Chamberlain on 09 October, 2023

Dragon's Dogma 2 Interview: Hideaki Itsuno and Yoshiaki Hirabayashi on crafting a more engaging Action RPG world
Dragon's Dogma 2 Interview: Hideaki Itsuno and Yoshiaki Hirabayashi on crafting a more engaging Action RPG world

Capcom's upcoming Action RPG aims to truly elevate the genre, and the game's team sat down to explain their vision.

interview by James Galizio on 24 September, 2023

Fate/Samurai Remnant Interview: Director Ryota Matsushita answers why Jeanne Alter walks the streets of Edo
Fate/Samurai Remnant Interview: Director Ryota Matsushita answers why Jeanne Alter walks the streets of Edo

Chatting about Grail Wars, popular Servants, and how cute Saber is.

interview by Josh Torres, Kite Stenbuck, and Josh Tolentino on 19 September, 2023

Developer Debrief: Chatting with the mind behind Sea of Stars
Developer Debrief: Chatting with the mind behind Sea of Stars

Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.

interview by Paul Shkreli on 15 September, 2023

Granblue Fantasy: Relink Interview: how to get new playable characters, how multiplayer progression works, and will Relink be a games-as-a-service title
Granblue Fantasy: Relink Interview: how to get new playable characters, how multiplayer progression works, and will Relink be a games-as-a-service title

We sat down with Motohiro Okubo, Tetsuya Fukuhara, and Yasuyuki Kaji as they reveal all-new exclusive info about Granblue Fantasy: Relink.

interview by Josh Torres on 23 August, 2023

CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki
CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki

4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.

interview by James Galizio on 10 July, 2023

Atelier Marie Remake: The Alchemist of Salburg Interview - A Chat with Junzo Hosoi
Atelier Marie Remake: The Alchemist of Salburg Interview - A Chat with Junzo Hosoi

We had the chance to ask the Head of Gust some questions on the upcoming remake of the original Atelier game.

interview by James Galizio on 15 June, 2023

Shunsuke Minowa Interview - A talk with the Director of Disgaea 7: Vows of the Virtueless
Shunsuke Minowa Interview - A talk with the Director of Disgaea 7: Vows of the Virtueless

Disgaea 7's western release is fast approaching, and the game's director has spilled the beans about what went into its development.

interview by James Galizio on 25 May, 2023

Paranormasight Interview - talking overseas reception, development stories, and the pout with the creative staff
Paranormasight Interview - talking overseas reception, development stories, and the pout with the creative staff

We speak with director & writer Takanari Ishiyama, music composer Hidenori Iwasaki, character designer Gen Kobayashi, and producer Kazuma Oushu about Square Enix's small, beloved horror mystery-adventure title that recently released.

interview by Josh Torres on 30 April, 2023

Tactics Ogre: Reborn Interview - How Square Enix approached revisiting a beloved classic RPG
Tactics Ogre: Reborn Interview - How Square Enix approached revisiting a beloved classic RPG

We had a chance to ask some questions about the remastered groundbreaking RPG to the development team, including producer Hiroaki Kato, director Takashi Katano, and lead game designer Naoyuki Takahashi.

interview by Adam Vitale and Quinton O'Connor on 16 January, 2023

An Interview with KEIZO, the creator of Astlibra Revision - 15 years in the making, Nintendo Switch version in development, Baker's Daughter Mini Story DLC, and more
An Interview with KEIZO, the creator of Astlibra Revision - 15 years in the making, Nintendo Switch version in development, Baker's Daughter Mini Story DLC, and more

Quickly becoming a rising star in the indie scene, Astlibra Revision is a Japanese indie game largely developed by a single person and we got the chance to speak with him!

interview by Josh Torres and Kite Stenbuck on 09 December, 2022

Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years
Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years

Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.

interview by James Galizio on 01 November, 2022

Atelier Ryza 3: Alchemist of the End & The Secret Key interview: Junzo Hosoi on Ryza's latest adventure
Atelier Ryza 3: Alchemist of the End & The Secret Key interview: Junzo Hosoi on Ryza's latest adventure

With Ryza's last Atelier adventure on the horizon, we had a chance to talk with the game's producer and head of Gust Junzo Hosoi about what players can expect.

interview by James Galizio on 16 September, 2022

Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond
Trails from Zero Interview: Toshihiro Kondo on the Crossbell Problem and Beyond

With Trails from Zero finally coming to the west soon, we ask Nihon Falcom's president about the series' past and future.

interview by James Galizio on 25 June, 2022

Atelier Sophie 2: The Alchemist of the Mysterious Dream Interview - Speaking characters, themes, challenges, and more with producer Junzo Hosoi
Atelier Sophie 2: The Alchemist of the Mysterious Dream Interview - Speaking characters, themes, challenges, and more with producer Junzo Hosoi

RPG Site chats with producer Junzo Hosoi about returning to the Mysterious Trilogy, Sophie's character, Atelier themes, and more in our lengthy interview.

interview by Paige Chamberlain on 11 February, 2022

NEO: The World Ends With You Interview - Discussing creation and localization with the team behind the revived cult classic
NEO: The World Ends With You Interview - Discussing creation and localization with the team behind the revived cult classic

We got a chance to ask some questions to both the development and localization staff for this unexpected sequel to a cult-classic

interview by Adam Vitale and Cullen Black on 16 December, 2021

Voice of Cards: The Isle Dragon Roars Interview - Talking tabletop, cards, and more with the dev team
Voice of Cards: The Isle Dragon Roars Interview - Talking tabletop, cards, and more with the dev team

We had a chance to get some questions answered by the key staff behind this card RPG.

interview by Paige Chamberlain on 22 November, 2021

Monster Rancher Interview - Executive Producer Kazumi Fujita talks the past, present, and future of the distinct monster-raising series
Monster Rancher Interview - Executive Producer Kazumi Fujita talks the past, present, and future of the distinct monster-raising series

RPG Site chats with Executive Producer Kazumi Fujita to chat about all things Monster Rancher, past and present.

interview by Kite Stenbuck on 19 November, 2021

Monster Rancher Interview - Executive Producer Kazumi Fujita talks the past, present, and future of the distinct monster-raising series
Monster Rancher Interview - Executive Producer Kazumi Fujita talks the past, present, and future of the distinct monster-raising series

RPG Site chats with Executive Producer Kazumi Fujita to chat about all things Monster Rancher, past and present.

interview by Kite Stenbuck on 19 November, 2021

Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa
Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa

We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.

interview by Adam Vitale on 13 August, 2021

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