PlayStation 5 Game Interviews
Star Ocean 2's remake features a beautiful new art style blending a real-time 3D world with gorgeous 2D sprite art - and to its developers, it's part of a great revival.
interview by Alex Donaldson on 02 November, 2023
We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.
interview by Adam Vitale and Josh Torres on 31 October, 2023
I talk to the main creator of the upcoming game Long Gone Days about the various systems and design choices for this modern war story.
interview by Paige Chamberlain on 09 October, 2023
Capcom's upcoming Action RPG aims to truly elevate the genre, and the game's team sat down to explain their vision.
interview by James Galizio on 24 September, 2023
Chatting about Grail Wars, popular Servants, and how cute Saber is.
interview by Josh Torres, Kite Stenbuck, and Josh Tolentino on 19 September, 2023
Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.
interview by Paul Shkreli on 15 September, 2023
We sat down with Motohiro Okubo, Tetsuya Fukuhara, and Yasuyuki Kaji as they reveal all-new exclusive info about Granblue Fantasy: Relink.
interview by Josh Torres on 23 August, 2023
4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.
interview by James Galizio on 10 July, 2023
During the Final Fantasy XVI launch event we had the chance to sit down and discuss Final Fantasy, brotherly love, and the road to playing the main characters of the latest Final Fantasy.
interview by James Galizio on 21 June, 2023
We had the chance to ask the Head of Gust some questions on the upcoming remake of the original Atelier game.
interview by James Galizio on 15 June, 2023
We sit down with FF16's Naoki Yoshida, Hiroshi Minagawa, and Michael-Christopher Koji Fox and talk finding new audiences, hopes, fears, and the identity of the hardest-working American on the planet.
interview by Alex Donaldson on 25 May, 2023
Disgaea 7's western release is fast approaching, and the game's director has spilled the beans about what went into its development.
interview by James Galizio on 25 May, 2023
We had a chance to ask some questions about the remastered groundbreaking RPG to the development team, including producer Hiroaki Kato, director Takashi Katano, and lead game designer Naoyuki Takahashi.
interview by Adam Vitale and Quinton O'Connor on 16 January, 2023
Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.
interview by James Galizio on 01 November, 2022
With Ryza's last Atelier adventure on the horizon, we had a chance to talk with the game's producer and head of Gust Junzo Hosoi about what players can expect.
interview by James Galizio on 16 September, 2022
We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.
interview by Adam Vitale on 13 August, 2021
CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.
interview by James Galizio on 19 June, 2021
Nomura and the others get into the nitty-gritty with Famitsu.
interview by Alex Donaldson on 18 June, 2021
Ahead of the game's release, we had a chance to speak with Gust's Brand Manager about the series growing popularity worldwide.
interview by Cullen Black on 01 December, 2020
We talk with Larian Boss Swen Vincke about Baldur's Gate, working with Wizards of the Coast, and more.
interview by Bryan Vitale on 01 July, 2019
CD Projekt quest designer Patrick Mills sits down with us to talk about saying goodbye to Geralt, foreign success, and the future of the RPG genre.
interview by Alex Donaldson on 07 June, 2016
We sit down with Jose Teixeria, Senior Visual Effects artist on The Witcher III: Wild Hunt to talk tech, passion, and building Geralt's massive open-world adventure.
interview by Alex Donaldson on 17 June, 2014
We chat to Paul Sage, Creative Director on Bethesda's big-bet MMO.
interview by Alex Donaldson on 20 November, 2012